It's easy to understand why the mainline series avoids network features for fear of opponents disconnecting during longer play sessions, but a typical Top 100 session runs so short that it's difficult to see a reason for its omission this time around. It almost offsets the disappointing fact that, once again, online play isn't on offer here.
There are a number of items to use in the name of progress, with many being a satisfying throwback to previous entries, and the ability for all players to move at the same time really speeds up the normally dull waiting-around periods, but it's still just not fleshed out enough to stand up to multiple play sessions.Īt the very least, the multiplayer options are solid all of the game modes can be played with up to three friends in local modes, and the ability to use Download Play means that it's not too hard to set up a quick-fire game, even with people who don't have their own copy to hand. There's also a traditional board game-style mode in the form of Minigame Match, which pits the characters against each other to earn coins through mini-games and buy Stars with them as in classic Mario Party titles, but even this feels underdeveloped, with only one board to choose from.
It's possible to select a randomised pack, or to customise up to three unique packs, but the inability to outright select five mini-games at will is an annoying design choice. They are worthwhile distractions, and a great way of mixing up the standard rules, but they are frustratingly not customisable Decathlon uses the same selection of mini-games on every playthrough, whilst Championship Battles uses a "pack" system, with a selection of five mini-games pre-bundled into certain packages. There's a small selection of extra modes that mix up the action, with Championship Battles pitting players against each other over a selection of three or five mini-games, and the Decathlon mode seeing players earn points over either five or ten games to come out on top. It's mercifully short at just three hours, but it exists as a meandering distraction simply to make all of the advertised mini-games available. It's as simple as it sounds each mini-game has to be passed to move onto the next one, but this only requires coming in third place out of four, and with no central plot to speak of, it's hardly gripping at all. It takes place on a New Super Mario Bros.-style linear world map, with each stage being a different mini-game. In fact, there are only fifty-five of the games available at first, with the others under lock-and-key until they are found in the single-player Minigame Island mode. Luck-based guessing games like Mario Party 2's Bowser's Big Blast don't offer much replayability, while far too many of the games last just a few seconds, making them, on the whole, unsatisfying. When they are good, they are great - fan favourites like Mario Party 2's Bumper Balls and Mario Party 4's Booksquirm are present and intact, but they are not all winners. The mini-games on offer encompass a range of different types, from the more traditional four-player free-for-alls, to 2-on-2, 1-vs-3 and 2-player duel games, and even a small handful of endless single-player puzzlers. In here, all of the available mini-games can be played freely, with the ability to choose team-mates and computer opponents, as well as their difficulty level. The first thing to note about Mario Party: The Top 100 is that this isn't a traditional Mario Party game where mini-games have previously taken something of a backseat role in favour of the central board game mechanics, this time they are front and centre, with the "100 Minigames" mode taking up most of the space on the main menu.